Scrap Boot — Field File
Sector 7 landfill. Fifty thousand bundles on the books, ten thousand on the table. Every bundle is 0.0001 BNB; what changes is how much $SCRAP it carries. Hit 10,000 or the team closes — the rest is burned.
1. The site
- A meme project on BNB Smart Chain. 50,000 bundles total, 10,000 in this round, 0.0001 BNB each.
- No gate. Any wallet can buy; 100 bundles max per wallet.
- Four batches of 2,500: scrap pile, chop shop, black market, factory. The price never moves; what changes is the payload — 20k, 18k, 16k, 14k $SCRAP per bundle, drawn at random: 40% / 30% / 20% / 10%.
- Random draw. Every purchase lands on one of the four batches: 40% / 30% / 20% / 10%.
- Launch. The round ends when all 10,000 bundles are gone, or when the team closes it.
2. Material
- What it is: Scrap Boot / $SCRAP, BEP-20, 18 decimals.
- Contract: published after deployment.
- How much: 1,350,000,000 — 900,000,000 for salvage, 450,000,000 for the grid.
- How it's made: all of it, once, at deployment. There is no mint function. Whatever isn't claimed is burned when the round closes, so the number only falls.
- Tax: 0 — no tax on buy or sell.
- Where the money goes: 80% of raised BNB seeds the pool; the other 20% covers maintenance. The LP is held by the team — see the last line of Risk.
3. Salvage
| Batch | Qty | Unit price | $SCRAP per bundle |
|---|---|---|---|
| Scrap pile | 2,500 | 0.0001 BNB | 20,000 |
| Chop shop | 2,500 | 0.0001 BNB | 18,000 |
| Black market | 2,500 | 0.0001 BNB | 16,000 |
| Factory | 2,500 | 0.0001 BNB | 14,000 |
| Total | 10,000 | 0.0001 BNB | — |
- 100 bundles per wallet, all batches together.
- Which batch you draw is random: 40% / 30% / 20% / 10%.
- Launch condition: all 10,000 bundles sold, or the team closes the round. Either way the pool opens and every unsold bundle is burned — not circulating, not refunded.
- If all 10,000 sell: about 1 BNB raised and 180,000,000 $SCRAP sold (expected, since the batch is random).
- No promise of later rounds: the remaining 40,000 bundles are locked in the contract. The team may issue again in the future, but this round promises nothing.
4. Grid
- Pool BNB = 80% of raised BNB. Pool tokens = half of the $SCRAP actually sold. Both go into PancakeSwap V2.
- If all 10,000 sell: 0.8 BNB + 90,000,000 $SCRAP, an opening price near 8.89e-9 BNB per token against a 5.56e-9 average.
- Unsold $SCRAP is burned, not refunded. If nobody paid, there is no pool to seed.
- The LP is held and maintained by the team; the exact wording sits in Risk, last line.
5. Boundaries
- Independent project. Not affiliated with Binance, SPACE ID or PancakeSwap; it only calls their public contracts.
6. Contracts
| Contract | What it does |
|---|---|
ScrapSale |
Four batches, 80/20 split, close-and-burn, seeding (seedPool) |
ScrapToken |
BEP-20, fixed 1.35B supply; zero tax; the pair address is written once, at seeding |
PancakeSwap |
The market. Called by ScrapSale at seeding. |
- No proxy, no upgrade path. Once deployed, the logic is the logic.
7. Risk
- This is a meme token, not investment advice. No principal protection, no buyback, no refund.
- No refunds. Participants carry the full risk.
- No promise of later rounds, no exchange listing, no market making or price support.
- Before deployment, every address, balance and progress figure on this site does not exist yet.
- Liquidity is held and maintained by the team; the team may adjust the size of the pool as the project moves.
8. Terms
- Bundle — the smallest unit you can claim: 0.0001 BNB, 14k–20k $SCRAP depending on the batch.
- Batch — one of four, 2,500 each; which one you draw is random: 40% / 30% / 20% / 10%.
- Close — the team decides when to close, or anyone can once all 10,000 bundles are sold.
- Close — stop salvage and burn what's left;
close(). - Seed — open the pool, start trading;
seedPool(). - LP — the PancakeSwap liquidity token, held and maintained by the team.
Not investment advice. $SCRAP is a meme token and can go to zero; spend only what you can lose. Until deployment, none of the addresses above exist.